Psychonauts 2
Pour qui est ce jeu ?
Un jeu de plateforme créatif et bienveillant, idéal pour les ados et adultes fans d'aventure psychédélique.
À propos
Psychonauts 2 est un jeu de plateforme et d'aventure où l'on incarne Raz, un jeune télépathe qui plonge littéralement dans l'esprit d'autres personnages. Chaque niveau est un monde unique reflétant les émotions et traumatismes de ces personnages. Le jeu mêle combats avec pouvoirs psychiques, exploration et humour, dans une ambiance colorée et originale.
Informations
Classification PEGI
This game has received a PEGI 7 because it features mild violence that lacks any apparent harm or injury to human and fantasy characters, as well as pictures or sounds likely to be scary to young children. Not suitable for persons under 7 years of age. Platform game, which is a sequel to the 2005 original and a follow-up to 2017's 'Psychonauts in the Rhombus of Ruin'. Players take on the role of Razputin, who must use his psychic powers to investigate changes made to the Psychonauts organisation in the absence of the head Psychonaut. This game features mild violence involving fantasy characters and human-like characters. The human characters are cartoon-like in nature, with exaggerated features, and the fantasy characters are often surreal, including chattering teeth, germs and fruit slices. Characters can be punched, hit with objects or attacked using various psychic abilities. Reactions to violence are unrealistic: impacts often result in flashes and stars appearing above characters, without any blood or injury detail. When enemies are defeated, they disappear, sometimes in clouds of smoke. In one comic scene, a watermelon slice runs around inside a blender before being turned into a smoothie. Some scenes may be scary to younger children, including one in which the main character is kidnapped by a giant enemy and dropped into a vortex. He panics for a while until he realises that his levitation powers will allow him to escape. In one sequence, the central character enters the mind of another. This takes the form of a hospital which has been distorted into a casino. Although characters are seen at gambling tables and machines, the player does not take part in any gambling, and the sequence does not glamorise gambling or offer any specific instruction in gambling. There is some very mild comic innuendo and occasional sight of characters holding cigarettes or cigars.